It is also possible to add players as contacts, either to keep contact without granting further rights, or to have fine-grained control over their permissions and restrictions. [MECH:Contacts]
Note that while these categories can contain real ingame friends and real ingame foes of yours, they may be used just as auxiliary tools to grant or prohibit certain rights to other players.
Placing a player on your friends list - from now on referred to as "friend" - will have the following effects:
Placing a player on your foes list - from now on referred to as "foe" - will have the following effects:
By switching to your Contacts tab you are able to add/remove single permissions and restrictions. [MECH:Contacts]
Note that successful hackers may acquire insight into your friends and foes lists. [MECH:Hacking & Firewalls]
Alliances & FactionsBy expanding the alliances and factions headers in the Friends & Foes screen you can edit two further friend and foe lists. They allow you to add whole alliances and factions to your friend/foe list. Members of added alliances and factions are treated as if they had been set as friend or foe manually. However, they are not notified of this placement on your friend/foe list and they do not appear on your messages screen.
Priorities for these three lists are: Players > Alliances > Factions
Last modification on this page: 2013-05-01