For an attack to be possible, the opposing participants/entities need to be present on the same field.
There are 2 different types of weapons:
The following example describes PvM and PvP combat well. PvBuilding works in a similar way, but with only one round per combat. [MECH:PvBuilding Combat]. Starbase combat with squads is completely different though. [MECH:Starbase Combat]
An example 20-round combat between player Alice with two ART-4 missiles and player Bob with four ART-3 missiles could look like this:
(ART = Average Reload Time: Average amount of combat rounds where a missile needs reloading and is not fired. [REF:Equipment])
The probability to hit someone with lasers is determined by the attacker's Hit Accuracy skill, size and engine of the attacked vessel (smaller size and better engine means a higher evasion ability) and the opponent's Maneuver and Tactics skill.
The probability to hit someone with missiles is primarily determined through the defender's size and engine, as well as the missile's intelligence. [REF:Missile Hit Probabilities]. Additionally, the defender's Maneuver and the attacker's Tactics skill play a small role too. In every combat you may freely select the missiles you want to attack with, if you have some on board.
Amount of damage inflicted on shield/armor/hull is dependant on your weapon, your Weaponry skill, your opponent's Engineering skill, and his/her armor.
It is possible to either raid or destroy other ships, if they are not under protection. [MECH:Raiding & Ambush] [MECH:Protection & Docking]. By destroying, one gains experience points by the amount of 1% of the victim's experience and some metal or electronics depending on the victim's ship. (The experience gain is 2%, should victim and attacker be in The Shadow Syndicate and Esteemed Pilots Syndicate, respectively, or vice versa.)
Both these actions can have a negative effect on reputation. [REF:Reputation]
To prevent abuse, there has to be at least one second between all kinds of combats.
It is possible to consume usable commodities such as drugs or robots before or between battles in the combat screen.
Last modification on this page: 2008-03-07