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Commodities & Planets

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Commodities

All listed prices for a commodity apply when amount is 0.

Food Energy Water Animal Embryos Ore Metal Electronics Robots Heavy Plastics Hand Weapons Battleweapon Parts Droid Modules
Buy 250 150 200 75 150 600 1,250 4,000 750 6,000 6,000 15K
Sell 200 120 160 60 120 480 1,000 3,200 600 4,800 4,800 12K
Black Market Buy 500 400 450 400 400 1,200 2,500 25K 1,500 50K 50K 150K
Black Market Sell 10 5 10 5 5 25 50 160 30 240 240 600
Worker Bonus (in %) 0* 0* 0* 0 0.025 0.05 0.1 0.2 0.05 0.2 0.1 0.2

Radioactive Cells Medicines Nebula Gas Chemical Supplies Gem Stones Optical Components Liquor Hydrogen Fuel Exotic Matter Bio-waste Slaves Drugs
Buy 375 1,000 150 250 250 300 1,000 100 500 30 3,125** -
Sell 300 800 120 200 200 240 800 80 400 24 2,500** -
Black Market Buy 1,500 2,000 400 500 500 600 2,000 200 1,000 1,000 5,000 30K
Black Market Sell 15 40 5 10 10 10 40 5 20 100 2,200*** 13,5K
Worker Bonus (in %) 0 0.4 0.025 0.025 0* 0.05 0.4 0 0.05 0 0 -

Neural Tissue Stim Chip Capri Stim Crimson Stim Amber Stim Nutrient Clods Cybernetic X-993 Parts X-993 Repair-DroneNeural Stimulator Leech Baby Exotic Crystal Blue Sapphire Jewels Ruby Jewels Golden Beryl Jewels
Buy 150 3,000 4,200 4,200 4,200 750 - - - - - - -
Sell 120 2,400 3,360 3,360 3,360 600 - - - - - - -
Black Market Buy 10K 500K 700K 700K 700K 5,000 60K - 600K 8M 92K 170K 125K
Black Market Sell 60 300 420 420 420 30 1,000 - 10K 25K 1,680 3,200 2,330
Worker Bonus (in %) 0 0 0 0 0 0 - - - - - - -
* take into account Planets / Bases
** only on Class D planets
*** on Class D planets: 300

Planets / Bases

All values apply to 1,000 workers. (E.g. a class M planet with 100,000 workers has 750 tons of energy upkeep.)
Worker increase per cycle (3 hours) is a random value between 1.2% and 2.4% plus above bonuses when upkeep is met. If upkeep is not met workers leave. When population is over 100,000, an overcrowding-effect takes place and growth will slow down with increasing population. In this case another factor, the cluster's daily determined crime level, additionally increases worker emigration. [MECH:Planets & Starbases]
For very big planets and starbases, the number of workers may decrease even if all upkeep is provided.

Starbase
Starbase
(not player-owned)
Class M Planet
Class M
Class A Planet
Class A
Class D Planet
Class D
Class I Planet
Class I
Class G Planet
Class G
Class R Planet
Class R
Upkeep Food:2.5 Water:1.75 Energy:7.5 Energy:12.5 Water:2.5  Gem Stones:0.5 Energy:7.5 Food:1.5  Energy:2.5 Food:2.5  Water:2  
Energy:4
Production Energy:2.75  Animal Embryos:1.25
Sec.*:1
Food:3.5   Water:4 Food:10   Water:10 Slaves:0.15 Water:8  Animal Embryos:0.1 Nebula Gas:5  Chemical Supplies:0.5
Animal Embryos:0.75
Ore:1.5  Metal:0.5
Animal Embryos:1  Radioactive Cells:0.1  
Minimum Workers 500 750 1,250 750 750 750 750
* Secondary: The resource of the field on which the starbase is situated (Energy, Fuel, or Nebula Gas)

Player Starbases

Depending on the field type the trade post was built on, the starbase will have the following upkeep and production values:

Trade Outpost →
Starbase
Player Starbase
on Energy
Starbase
Player Starbase
on Space
Starbase
Player Starbase
on Nebula
Upkeep Food:3 Water:2 Food:3 Water:2 Food:3 Water:2
Production Energy:5.25  Animal Embryos:1 Energy:4  Animal Embryos:1 Hydrogen Fuel:1.25 Energy:4  Animal Embryos:1 Nebula Gas:1.25
Minimum Workers 500500500

Consumption and production of commodities occurs on the same cycle time as NPC starbases, every 3 hours.


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Last modification on this page: 2015-08-03

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