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Ship/Equipment Construction

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Ship Construction

On every PSB an unlimited amount of the following shipyards can be built:

Shipyard Typebuilds ships with size
SmallSmall0 to 30
MediumMedium31 to 80
HugeHuge81 and bigger

Every PSB can build all standard ships, and the ones which faction it belongs to. Syndicate-only ships cannot be built on PSBs.

The Profit rows are calculated assuming the constructor bought all commodities for 80% of the maximal buy-prices. [REF:Commodities & Planets]

Standard
Sabre
Sabre
Rustclaw
Rustclaw
Interceptor
Interceptor
Lanner Mini
Lanner Mini
Harrier
Harrier
Mercury
Mercury
ShipyardSmallMediumSmallMediumMediumSmall
Conventional Price15,00021,50074,000382,000420,000426,000
Build-Cycles2341086
Cost/Cycle1,0001,0004,00025,00040,00050,000
Upkeep/Cycle Energy:4  Metal:4
Electronics:2  Heavy Plastics:3
Energy:3  Metal:9
Electronics:1
Energy:4  Metal:2
Electronics:10  Heavy Plastics:3
Energy:5  Metal:5
Electronics:5  Heavy Plastics:6
Energy:5  Metal:10
Electronics:5  Heavy Plastics:1
Energy:4  Metal:4
Electronics:14  Heavy Plastics:5
Profit/Ship6001,4605,04016,00012,0009,600
Profit/Cycle3004871,2601,6001,5001,600
Hercules
Hercules
Lanner
Lanner
Hawk
Hawk
Gargantua
Gargantua
Behemoth
Behemoth
Liberator
Liberator
Leviathan
Leviathan
ShipyardMediumHugeMediumMediumHugeHugeHuge
Conventional Price1,320,0001,575,0001,700,0002,950,0004,995,00016,995,00045,600,000
Build-Cycles243632486080120
Cost/Cycle35,00025,00035,00030,00040,000125,000250,000
Upkeep/Cycle Energy:8  Metal:14
Electronics:8  Heavy Plastics:2
Energy:4  Metal:8
Electronics:8  Heavy Plastics:6
Energy:4  Metal:1
Electronics:10  Heavy Plastics:4
Energy:4  Metal:12
Electronics:8  Heavy Plastics:6
Robots:1
Energy:8  Metal:20
Electronics:8  Heavy Plastics:1
Robots:2  Ore:2
Energy:8  Metal:10
Electronics:12  Heavy Plastics:4
Robots:4  Radioactive Cells:4
Energy:10 Metal:40
Electronics:18  Heavy Plastics:4
Robots:4  Radioactive Cells:6
Profit/Ship74,880101,880152,480500,0801,047,0004,262,2008,952,000
Profit/Cycle3,1202,8304,76510,41817,45053,27874,600


Federation
FederationWasp
Wasp
Adder
Adder
Thunderbird
Thunder-
bird
Viper Defense Craft
Viper DC
Babel Transporter
Babel T
Piranha
Piranha
ShipyardSmallSmallSmallSmallHugeSmall
Conventional Price20,00035,000121,000183,000532,000566,000
Build-Cycles124486
Cost/Cycle2,5002,50012,50022,50042,50060,000
Upkeep/Cycle Energy:10  Metal:8
Electronics:6  Heavy Plastics:8
Energy:4  Metal:6
Electronics:8  Heavy Plastics:3
Energy:4  Metal:10
Electronics:8  Heavy Plastics:4
Energy:8  Metal:3
Electronics:16  Heavy Plastics:4
Energy:8  Metal:20
Electronics:8  Heavy Plastics:2
Energy:8  Metal:4
Electronics:20 Heavy Plastics:12
Profit/Ship1,6603,6808,2809,80033,92025,520
Profit/Cycle1,6601,8402,0702,4504,2404,253
FederationNighthawk
Nighthawk
Nighthawk Deluxe
Nighthawk
Deluxe
Mantis
Mantis
Extender
Extender
Gauntlet
Gauntlet
Doomstar
Doomstar
War Nova
War Nova
ShipyardSmallMediumHugeHugeMediumHugeHuge
Price2,000,0003,000,0003,300,0004,100,0008,900,00034,750,000105,000,000
Build-Cycles202432405680150
Cost/Cycle55,00070,00055,00050,00075,000275,000500,000
Upkeep/Cycle Energy:8  Metal:4
Electronics:22  Heavy Plastics:8
Energy:8  Metal:4
Electronics:26 Heavy Plastics:10
Energy:8  Metal:12
Electronics:14  Heavy Plastics:2
Robots:1
Energy:4  Metal:16
Electronics:10  Heavy Plastics:2
Robots:2
Energy:4  Metal:18
Electronics:14  Heavy Plastics:4
Robots:2  Radioactive Cells:4
Energy:8  Metal:30
Electronics:34  Heavy Plastics:6
Robots:2  Radioactive Cells:6
Energy:12 Metal:40
Electronics:50  Heavy Plastics:8
Robots:4  Radioactive Cells:8
Profit/Ship306,400482,880736,1601,069,6002,845,2807,857,20016,404,000
Profit/Cycle15,32020,12023,00526,74050,80898,215109,360


Empire
EmpireFicon
Ficon
Tyrant
Tyrant
Spectre
Spectre
Shadow Stealth Craft
Shadow SC
Venom
Venom
ShipyardSmallMediumMediumSmallMedium
Conventional Price21,00038,500190,000310,000964,000
Build-Cycles3581220
Cost/Cycle1,0001,25015,00015,00030,000
Upkeep/Cycle Energy:4  Metal:2
Electronics:2  Heavy Plastics:3
Energy:2  Metal:11 Energy:4  Metal:8
Electronics:2  Heavy Plastics:2
Energy:4  Metal:1
Electronics:7  Heavy Plastics:1
Energy:6  Metal:10
Electronics:8  Heavy Plastics:1
Profit/Ship2,2804,6509,84027,28081,600
Profit/Cycle7609301,2302,2734,080
EmpireConstrictor
Constrictor
Phantom Advanced Stealth Craft
Phantom ASC
Dominator
Dominator
Boa Ultimate Carrier
Boa UC
Mooncrusher
Moon-
crusher
ShipyardHugeSmallHugeHugeHuge
Conventional Price1,500,0002,720,0003,650,0008,250,00037,900,000
Build-Cycles3248526884
Cost/Cycle25,00030,00030,00060,000300,000
Upkeep/Cycle Energy:4  Metal:16
Electronics:4  Heavy Plastics:2
Energy:8  Metal:1
Electronics:14  Heavy Plastics:2
Energy:4  Metal:8
Electronics:14  Heavy Plastics:3
Robots:1  Radioactive Cells:2
Energy:4  Metal:14
Electronics:12  Heavy Plastics:4
Robots:2  Radioactive Cells:2
Energy:10 Metal:64
Electronics:20  Heavy Plastics:4
Robots:4  Radioactive Cells:6
Profit/Ship272,480481,280846,1602,225,2006,910,720
Profit/Cycle8,51510,02716,27232,72482,270


Union
UnionRustfire
Rustfire
Marauder
Marauder
Junker IV
Junker IV
Slider
Slider
ShipyardMediumSmallMediumMedium
Conventional Price32,500200,000780,0001,330,000
Build-Cycles5122026
Cost/Cycle2,00010,00030,00035,000
Upkeep/Cycle Energy:3  Metal:5
Electronics:1
Energy:2  Metal:1
Electronics:4  Heavy Plastics:1
Energy:3  Metal:10 Energy:3  Metal:2
Electronics:7  Heavy Plastics:3
Profit/Ship6,20016,16076,800156,880
Profit/Cycle1,2401,3473,8406,034
UnionEl Padre
El Padre
Chitin
Chitin
Horpor
Horpor
Scorpion
Scorpion
ShipyardHugeMediumMediumHuge
Conventional Price1,650,0002,310,0005,050,00015,125,000
Build-Cycles34406076
Cost/Cycle25,00030,00030,00090,000
Upkeep/Cycle Energy:4  Metal:20
Electronics:3  Heavy Plastics:1
Energy:8  Metal:4
Electronics:10  Heavy Plastics:8
Energy:6  Metal:8
Electronics:8  Heavy Plastics:4
Robots:1  Radioactive Cells:4
Energy:10 Metal:32
Electronics:16  Heavy Plastics:4
Robots:3  Radioactive Cells:4
Profit/Ship334,880402,8002,088,4004,807,240
Profit/Cycle9,84910,07034,80763,253


Equipment Construction

The Profit/Cycle rows are calculated assuming the constructor bought all commodities for 80% of the maximal buy-prices. [REF:Commodities & Planets]

Lasers

Weapons Factory

Conv.
Price

Build-
Cycles
Cost/CycleProfit/Cycle

Restrictions

10 MW Mining 1,0001 150 Credits Energy:1 Metal:1 Optical Components:110-
30 MW Mining 5,0001 2,000 Credits Energy:1 Metal:3 Optical Components:1 Electronics:1200-
1 MW Impulse 12,0002 500 Credits Energy:1 Battleweapon Parts:1580-
5 MW Impulse 28,0004 1,500 Credits Energy:1 Battleweapon Parts:1580-
1 MW Particle 86,0008 4,500 Credits Energy:2 Battleweapon Parts:11,210-
4 MW Particle 210,00014 3,000 Credits Energy:2 Battleweapon Parts:22,160-
4 MW Light-weight Particle 510,00020 12,500 Credits Energy:2 Battleweapon Parts:23,160-
20 MW Particle 550,00020 7,500 Credits Energy:2 Battleweapon Parts:35,360-
20 MW Light-weight Particle 925,00032 12,500 Credits Energy:2 Battleweapon Parts:26,566-
100 MW Particle 980,00032 9,250 Credits Energy:2 Battleweapon Parts:36,735-
100 MW Light-weight Particle 2,000,00048 22,500 Credits Energy:2 Battleweapon Parts:29,327-
140 MW Particle 1,400,00034 8,500 Credits Energy:2 Battleweapon Parts:318,036  Earl/Marchesa (Empire)
140 MW Light-weight Particle 2,400,00050 12,500 Credits Energy:2 Battleweapon Parts:320,860  Marquis/Marchioness (Empire)
4 MW Gatling 180,0008 12,500 Credits Energy:2 Battleweapon Parts:14,960  Master (Empire)
4 MW Light-weight Gatling 540,00020 15,000 Credits Energy:2 Battleweapon Parts:16,960  Baron / Baroness (Empire)
6 MW Gatling 400,00016 8,500 Credits Energy:2 Battleweapon Parts:26,660  Squire (Empire)
6 MW Light-weight Gatling 1,200,00040 10,000 Credits Energy:2 Battleweapon Parts:210,160  Count / Countess (Empire)
10 MW Gatling 720,00024 7,500 Credits Energy:2 Battleweapon Parts:37,860  Viscount (Empire)
10 MW Light-weight Gatling 2,160,00056 9,000 Credits Energy:2 Battleweapon Parts:314,931  Duke / Duchess (Empire)
35 MW Plasma 2,280,00060 9,000 Credits Energy:2 Battleweapon Parts:314,360  Duke / Duchess (Empire)
40 MW Plasma 2,500,00062 9,000 Credits Energy:2 Battleweapon Parts:316,683  Prince / Princess (Empire)
60 MW Plasma 8,250,000120 20,000 Credits Energy:2 Battleweapon Parts:429,310  King / Queen (Empire)
20 MW Gatling 2,200,00040 15,000 Credits Energy:2 Battleweapon Parts:420,560  Prince / Princess (Empire)
20 MW Light-weight Gatling 6,600,00090 25,000 Credits Energy:2 Battleweapon Parts:428,893  King / Queen (Empire)


Missiles

Weapons Factory

Conv.
Price

Build-CyclesCost/CycleProfit/Cycle

Restrictions

P80 Sidewinder1,0001 250 Credits Energy:1 Metal:1150-
KL760 Homing2,5002 250 Credits Energy:2 Metal:1280-
LV111 Intelligent6,0002 750 Credits Energy:2 Metal:1 Electronics:1530-
NN500 Fleet16,0003 1,500 Credits Energy:2 Metal:2 Electronics:2633-
NN550 Fleet32,0005 1,500 Credits Energy:2 Metal:2 Electronics:3700-
Imperial MO89 Lord17,5003 1,000 Credits Energy:2 Metal:3 Electronics:21,153  Lord/Lady (Empire)
Imperial G-7 Smartwinder1,5001 500 Credits Energy:2 Metal:1280  Serf (Empire)
Imperial A/50 Pogo7,0002 1,000 Credits Energy:2 Metal:3820  Sir/Dame (Empire)
Imperial D/70 Havar18,0003 750 Credits Energy:2 Metal:4 Electronics:21,090  Squire (Empire)
Imperial Elite Mk.I62,5006 3,000 Credits Energy:2 Metal:2 Electronics:33,217  Viscount/Viscountess (Empire)
Imperial Elite Mk.II62,5006 2,500 Credits Energy:3 Metal:2 Electronics:33,597  Viscount/Viscountess (Empire)
King Relon1,000,00020 12,500 Credits Energy:6 Metal:10 Electronics:1417,980  Marquis/Marchioness (Empire)
King Kraak1,500,00024 18,000 Credits Energy:6 Metal:14 Electronics:1621,060  Duke/Duchess (Empire)
Royal Redeemer2,500,00036 15,000 Credits Energy:8 Metal:16 Electronics:1629,804  King/Queen (Empire)


Drives

Engines Factory

Conv.
Price

Build-Cycles

Cost/CycleProfit/CycleRestrictions
Nuclear4,0001 1,000 Credits Energy:2 Metal:1 Electronics:1 Radioactive Cells:1980-
Fusion20,0003 1,250 Credits Energy:2 Metal:3 Electronics:2 Radioactive Cells:21,137-
Enhanced Fusion40,0005 1,250 Credits Energy:2 Metal:3 Electronics:2 Radioactive Cells:22,470  Sgt-Major (Federation)
Ion48,0008 1,000 Credits Energy:2 Metal:3 Electronics:1 Radioactive Cells:31,420-
Anti-Matter92,00012 2,500 Credits Energy:2 Metal:3 Electronics:1 Radioactive Cells:31,587-
Enhanced Anti-Matter184,00020 2,500 Credits Energy:2 Metal:3 Electronics:1 Radioactive Cells:33,120  Lieutenant (Federation)
Hyper220,00016 3,500 Credits Energy:4 Metal:6 Electronics:2 Radioactive Cells:63,090-
Interphased400,00024 4,000 Credits Energy:5 Metal:8 Electronics:3 Radioactive Cells:63,426-
Enhanced Interphased800,00042 4,000 Credits Energy:5 Metal:8 Electronics:3 Radioactive Cells:65,808  Rear Admiral (Federation)

Armors

Armor Factory

Strength

Conv.
Price

Build-Cycles

Cost/CycleProfit/CycleRestrictions
Titanium16,5001 1,000 Credits Energy:4 Metal:6 Chemical Supplies:2 Gem Stones:21,340-
Tritanium256,0006 1,000 Credits Energy:6 Metal:10 Chemical Supplies:4 Gem Stones:21,613-
Zortrium3290,00012 12,500 Credits Energy:10 Metal:12 Chemical Supplies:6 Gem Stones:42,707-
Neutronium4935,00020 27,500 Credits Energy:14 Metal:18 Chemical Supplies:14 Gem Stones:123,730-
Adamantium52,870,00032 65,000 Credits Energy:20 Metal:22 Chemical Supplies:16 Gem Stones:145,728-
Ebidium62,990,00032 65,000 Credits Energy:20 Metal:24 Chemical Supplies:18 Gem Stones:206,918  Chief (Union)


Shields

Shield Factory

Conv.
Price

Build-Cycles

Cost/CycleProfit/CycleRestrictions
Tiny1,0001 100 Credits Energy:1 Metal:1 Radioactive Cells:10  Flunkey (Union)
Small8,0002 500 Credits Energy:10 Metal:1 Electronics:1 Radioactive Cells:1520-
Standard140,0008 5,000 Credits Energy:40 Metal:1 Electronics:2 Radioactive Cells:102,220-
Medium320,00014 7,500 Credits Energy:50 Metal:1 Electronics:2 Radioactive Cells:142,677-
Large740,00024 12,500 Credits Energy:60 Metal:2 Electronics:2 Radioactive Cells:163,373-
Q-Small10,0002 500 Credits Energy:10 Metal:1 Electronics:1 Radioactive Cells:21,120  Acolyte (Union)
Q-Standard180,0008 5,000 Credits Energy:40 Metal:1 Electronics:3 Radioactive Cells:144,020  Accountant (Union)
Q-Medium400,00014 7,500 Credits Energy:50 Metal:1 Electronics:3 Radioactive Cells:205,091  Cleaner (Union)
Q-Large860,00024 12,500 Credits Energy:60 Metal:2 Electronics:3 Radioactive Cells:225,573  Made Man / Made Woman (Union)
Huge820,00028 5,000 Credits Energy:70 Metal:3 Electronics:2 Radioactive Cells:206,446  Chief (Union)
Q-Huge980,00028 6,000 Credits Energy:70 Metal:3 Electronics:3 Radioactive Cells:287,760  Kingpin (Union)
L-Huge1,100,00032 6,000 Credits Energy:70 Metal:1 Heavy Plastics:2 Electronics:2 Radioactive Cells:2010,295  Nephew / Niece (Union)
LQ-Large1,160,00026 14,000 Credits Energy:60 Metal:1 Heavy Plastics:1 Electronics:3 Radioactive Cells:2212,735  Son / Daughter (Union)
LQ-Huge1,290,00032 5,000 Credits Energy:70 Metal:1 Heavy Plastics:2 Electronics:3 Radioactive Cells:2813,833  Godfather / Godmother (Union)

Specials

Special Equipment Factory

Conv.
Price

Build-Cycles

Cost/CycleProfit/CycleRestrictions
Auto refueler3,0001 500 Credits Energy:1 Metal:2 Heavy Plastics:1820-
Escape Pod10,0002 500 Credits Energy:1 Metal:3 Electronics:1 Heavy Plastics:1 Radioactive Cells:11,040-
Fuel Scoop1,8001 250 Credits Energy:1 Electronics:1430-
Bussard Ramscoop24,0002 3,000 Credits Energy:16 Metal:2 Electronics:2 Radioactive Cells:62,320-
Magnetic Scoop20,0002 3,500 Credits Energy:12 Metal:2 Electronics:1 Radioactive Cells:41,900-
Ambush Teleporter30,0003 3,000 Credits Energy:4 Metal:1 Electronics:3 Heavy Plastics:1 Optical Components:41,480-
Class I Teleporter25,0002 2,000 Credits Energy:4 Metal:3 Electronics:5 Heavy Plastics:1 Optical Components:12,740-
Class II Teleporter60,0004 4,000 Credits Energy:4 Metal:3 Electronics:5 Heavy Plastics:1 Optical Components:23,240-
Map Pack I2,0001 250 Credits Energy:2 Electronics:1510-
Map Pack II7,0002 500 Credits Energy:2 Electronics:2760-
Bounty Link I15,0002 2,500 Credits Energy:2 Electronics:31,760-
Bounty Link II150,0008 8,500 Credits Energy:4 Electronics:63,770-
Bounty Link III375,00014 11,500 Credits Energy:6 Electronics:104,566-
Alliance Combat Uplink115,0006 4,500 Credits Energy:10 Electronics:103,467-
Alliance Trade Uplink115,0006 4,500 Credits Energy:10 Electronics:103,467-
Gyro Stabilizer I860,00024 5,000 Credits Energy:8 Electronics:209,873  Godfather / Godmother (Union)
Gyro Stabilizer II2,400,00036 10,000 Credits Energy:12 Electronics:4015,227  Mogul (Union)
ECM Jammer240,00010 10,000 Credits Energy:2 Metal:1 Electronics:9 Radioactive Cells:13,980-
Strong ECM Jammer280,00012 10,000 Credits Energy:2 Metal:1 Electronics:8 Radioactive Cells:14,313  Collector (Union)
ECCM Jammer40,0004 2,000 Credits Energy:1 Metal:1 Electronics:3 Radioactive Cells:14,100  Cleaner (Union)
Cloaking Device200,00010 7,500 Credits Energy:2 Metal:1 Electronics:4 Radioactive Cells:4 Optical Components:45,620  Made Man / Made Woman (Union)
Single-Wave
Interferometer
60,0006 2,000 Credits Energy:3 Metal:1 Electronics:3 Heavy Plastics:13,620  Accountant (Union)
Dual-Wave
Interferometer
160,0008 5,000 Credits Energy:5 Metal:1 Electronics:5 Heavy Plastics:16,380  Nephew / Niece (Union)
Signature
Shielding
220,0008 10,000 Credits Energy:34 Metal:1 Electronics:1 Heavy Plastics:2
Radioactive Cells:2 Chemical Supplies:4 Optical Components:6 Gem Stones:6
6,700  Cleaner (Union)
Advanced Signature
Shielding
500,00016 11,000 Credits Energy:40 Metal:1 Electronics:1 Heavy Plastics:2
Radioactive Cells:3 Chemical Supplies:8 Optical Components:8 Gem Stones:8
6,750  Kingpin (Union)
Weak Gas
Flux Capacitor
340,00012 10,000 Credits Energy:3 Metal:6 Electronics:8 Exotic Matter:16,693  Nephew / Niece (Union)
Weak Energy
Flux Capacitor
460,00014 10,000 Credits Energy:3 Metal:6 Electronics:8 Exotic Matter:19,217  Godfather / Godmother (Union)
Strong Gas
Flux Capacitor
980,00020 20,000 Credits Energy:6 Metal:6 Electronics:10 Exotic Matter:314,200  Godfather / Godmother (Union)
Strong Energy
Flux Capacitor
1,400,00026 20,000 Credits Energy:6 Metal:6 Electronics:10 Exotic Matter:319,046  Mogul (Union)
Small Missile
Battery
750,00020 5,000 Credits Energy:6 Metal:4 Electronics:6 Heavy Plastics:209,873  Chief (Union)
Large Missile
Battery
3,000,00040 15,000 Credits Energy:8 Metal:8 Electronics:12 Heavy Plastics:4011,860  Godfather / Godmother (Union)
Key of Sheppard7,000,000120 5,000 Credits Energy:10 Metal:1 Electronics:10 Radioactive Cells:4
Exotic Matter:6 Heavy Plastics:6 Optical Components:6 Gem Stones:6
31,813  Mogul (Union)



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Last modification on this page: 2014-09-14

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