To hire a crew member, visit the crew quarters and click on the available crew member's Hire button. Provided you have a free crew seat left and enough credits for the chosen crew member's sign-up fee, this fee will be subtracted and the crew member will join your ship as a crew mate. Once daily, the crew mate's pay is subtracted from your credits pool. The cumulative pay and the time left until the automatic payment is displayed under Overview→Ship. There you may also inspect your crew by clicking →Inspect Crew. To dismiss crew members, click on the Dismiss button on any planet's crew quarters, and the crew member will move to these quarters. You may also dismiss a crew member in outer space via the crew inspection window, however this comes with a higher cost of Action Points.
All crew members belong to one of the four galactic races. Hiring crew members of one's own race is advantageous since this yields a financial bonus of 20% concerning sign-up fee and pay. There are two types of crew members: ordinary and legendary crew members.
When purchasing a new ship containing a sufficient amount of crew seats, all crew members are transferred. If the new ship has fewer crew seats than the current amount of crew members on board the old ship, the surplus amount of crew members has to be dismissed before the ship purchase can be finalized.
Ordinary Crew MembersThese mates are abundantly available throughout the whole universe. Ordinary crew members have a level (lvl) between 1 and 5, and a special ability to help out their captain.
In case of ship destruction all ordinary crew members demand a hazard pay increase of 1.5 times what his or her former pay was if an escape pod was installed. Over time their confidence in your piloting abilities is going to be regained with them gradually returning to their original salary.
If no escape pod was installed all ordinary crew members are lost.
Legendary Crew MembersOnly a handful of these legends of legends exist in the Pardus universes, roaming from place to place, always searching for the next captain to join and wild adventure to undertake. Legendary crew members have a fixed primary as well as a secondary ability, providing an enormous advantage in certain skills or actions for their captain. This comes with a high cost: daily pay for these elite members range in the hundred thousands, sign-up fees in the millions.
Except for those with the Loyalist ability, legendary crew members naturally leave their captain after 30 days. In this case, in case of ship destruction (regardless of having an escape pod or not), or in case of being dismissed, the legendary crew member begins (invisibly to players) roaming the universe for at least three days, randomly looking for a home planet where no other legendary crew member is offering their services. Once an appropriate place is found, the crew member will dock and offer to join captains in the crew quarters. If for about seven days no player is willing to hire this crew member, they will start roaming again.
It is only possible to have one legendary crew member on one's ship. For a list of all legendary crew members and their abilities see [REF:Legendary Crew Members].
Last modification on this page: 2015-12-24