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Standard Ships |
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These vessels are commonly available across the universe and have Experience requirements. [REF:Ships]
Trading ships listed in this section may also be purchased if the requirement of having played for a certain amount of Action Points is met.
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Sabre
Mounts
Missiles: 0 Guns: 1
Hull Capacity: 70
Size: 12
Armor: 225
Hull Points: 195
Crew Seats: 0
Req. Exp.: -
Price: 15,000
Class
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Rustclaw
Mounts
Missiles: 0 Guns: 1
Hull Capacity: 105
Size: 63
Armor: 135
Hull Points: 240
Crew Seats: 0
Req. Exp.: 645
-or-
Req. APs: 19,350
Price: 21,500
Class
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The Intergalactic Ship Design Consortium (ISDC) regards this small ship as a high tech flyer. Unfortunately the Sabre provokes more laughter than respect due to its small cargo space and single gun mount. The only advantage of this craft is its low price; for that reason it is primarily used by the poor first-timers and wanderers. Rumour has it that some crazy pirates fit the Sabre with a heavy particle laser and go out hunting with it - for training or simply for fun. Despite this, the only real use for Sabres is in flight schools as exercise vessels.
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The once proud backbone of the war effort, as ore-mining ships in asteroid fields, these long obsolete rust buckets are turning into space junk one by one because spare parts are no longer manufactured. Originally the Rustclaws were fitted with the most up-to-date mining lasers. But nowadays the only advantage is its relatively sizable cargo space, allowing a second life in the hands of small traders. These need to be careful of energy fields, as the big mass of the ship negates any cloaking attempts, making them a prime candidate for losing cargo! (Though failing life support systems cause the majority of Rustclaw pilot deaths.)
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Interceptor
Mounts
Missiles: 1 Guns: 3
Hull Capacity: 85
Size: 8
Armor: 285
Hull Points: 165
Crew Seats: 0
Req. Exp.: 2,220
Price: 74,000
Class
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Lanner Mini
Mounts
Missiles: 0 Guns: 0
Hull Capacity: 180
Size: 45
Armor: 300
Hull Points: 270
Crew Seats: 1
Req. Exp.: 11,460
-or-
Req. APs: 206,280
Price: 382,000
Class
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This fighter was fitted with extra storage space in the body, as consequence of the ever-growing trade opportunities. The Interceptor is often used in squads to guard big transports and starbases; most, however, are said to be used by pirates - its light weight, lowest of all standard ships, allowing them to cloak even outside of energy fields, lying in wait for the next unwary prey.
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The pacifist ship designer Linda Lanner created two vessels - the Lanner and Lanner Mini - with remarkable characteristics. Having witnessed three wars and the painful loss of several of her family members, Lanner's designs reflect her attitude: No place for guns or missiles. This exceptional feature allowed Lanner to incorporate an improved chassis and the option for relatively strong armor. When the inventor presented her models on the first InterShip conference after the Aperture, she got laughed out of the hall by Federation and Empire representatives. However, shortly afterwards, both Union members and neutral people approached her, signing concessions for the distribution of the "silver double-L"s on their bases. Nowadays the Lanner Mini is a popular model among traders in many parts of the universe.
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Harrier
Mounts
Missiles: 4 Guns: 2
Hull Capacity: 165
Size: 56
Armor: 210
Hull Points: 375
Crew Seats: 1
Req. Exp.: 12,600
-or-
Req. APs: 226,800
Price: 420,000
Class
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Mercury
Mounts
Missiles: 3 Guns: 3
Hull Capacity: 120
Size: 27
Armor: 390
Hull Points: 210
Crew Seats: 1
Req. Exp.: 25,560
Price: 426,000
Class
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Many people do not appreciate the Harrier due to its pelican-like appearance. However, this medium sized freighter offers an ideal mix between freight and combat possibilities. With some cloaking skills this ship can even be used for covert operations.
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The source of the Interceptor's success - small size - was also its greatest weakness. Many veteran privateers found they needed a ship with better firepower and combat endurance, but were either unable or unwilling to pay for a Hawk. Ultimately, it was an underground organization's need for a small, anonymous, but capable heavy fighter craft that led to the Mercury's creation. Though many are ignorant of its sinister origins, its availability throughout the galaxy is a testament to its effectiveness.
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Hercules
Mounts
Missiles: 10 Guns: 2
Hull Capacity: 255
Size: 66
Armor: 195
Hull Points: 525
Crew Seats: 2
Req. Exp.: 79,200
-or-
Req. APs: 1,108,800
Price: 1,320,000
Class
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Lanner
Mounts
Missiles: 0 Guns: 0
Hull Capacity: 285
Size: 98
Armor: 390
Hull Points: 375
Crew Seats: 2
Req. Exp.: 94,500
-or-
Req. APs: 1,134,000
Price: 1,575,000
Class
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The Hercules may not be the best looking model, but it has been a stable big freighter for an impressive hundred years. It is well suited for the long and dangerous routes with its 10 missile launchers. Experienced pilots can even cloak it!
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The pacifist ship designer Linda Lanner created two vessels - the Lanner and Lanner Mini - with remarkable characteristics. Having witnessed three wars and the painful loss of several of her family members, Lanner's designs reflect her attitude: No place for guns or missiles. This exceptional feature allowed Lanner to incorporate an improved chassis and the option for relatively strong armor. When the inventor presented her models on the first InterShip conference after the Aperture, she got laughed out of the hall by Federation and Empire representatives. However, shortly afterwards, both Union members and neutral people approached her, signing concessions for the distribution of the "silver double-L"s on their bases. Nowadays the Lanner is a popular, although hard to get, model among traders in many parts of the universe.
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Hawk
Mounts
Missiles: 0 Guns: 5
Hull Capacity: 150
Size: 33
Armor: 480
Hull Points: 225
Crew Seats: 1
Req. Exp.: 102,000
Price: 1,700,000
Class
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Gargantua
Mounts
Missiles: 6 Guns: 4
Hull Capacity: 215
Size: 79
Armor: 450
Hull Points: 500
Crew Seats: 2
Req. Exp.: 177,000
Price: 2,950,000
Class
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Contrary to its fragile elegance, the source of its name, the Hawk is anything but fragile due to its optimal armor implementation. In this medium to luxurious version you find one of the most gun mounts available on ships. The lack of missile mounts, due to technical aspects, is a flaw that can be easily ignored. The Hawk is commonly used to transport VIPs. But some rich pirates have been able to evade the law in this ship.
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Planned as a cloakable freighter/fighter hybrid, the design of this giant dual-blade has run somewhat out of hand - weight wise. It is still a very good choice for the wealthy adventurer, either for combat or trade purposes. The cargo capacity is more than sufficient for the second; the gun mounts and numerous missile mounts certainly so for the first use.
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Behemoth
Mounts
Missiles: 8 Guns: 2
Hull Capacity: 315
Size: 206
Armor: 405
Hull Points: 720
Crew Seats: 3
Req. Exp.: 299,700
-or-
Req. APs: 2,397,600
Price: 4,995,000
Class
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Liberator
Mounts
Missiles: 8 Guns: 4
Hull Capacity: 240
Size: 82
Armor: 510
Hull Points: 525
Crew Seats: 3
Req. Exp.: 509,850
Price: 16,995,000
Class
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The Behemoth deserves its name. With an enormous cargo space of 315t, this old giant is one of the best trade ships ever built. But it comes at the costs of big size, limited gun mounts and an extremely hideous look. |
As travelers made their way further into the depths of the universe, it became readily apparent that the dangers of deep space were far more deadly and prevalent than originally perceived. The need arose for a craft that would protect both the cargo and safety of those making their lives among the stars. Designed with an organic shape similar to the threats it was created to face, the Liberator reflects the quality and pride its designers put into this new modern class of starships. Like a sleek predator, the Liberator is more than adequately equipped to keep the space lanes clear of threats known and unknown.
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Leviathan
Mounts
Missiles: 6 Guns: 1
Hull Capacity: 340
Size: 408
Armor: 330
Hull Points: 750
Crew Seats: 3
Req. Exp.: 1,368,000
-or-
Req. APs: 8,208,000
Price: 45,600,000
Class
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This monstrosity exists for only one purpose- to move cargo. More of a mobile warehouse than a spacecraft, the Leviathan was engineered to be as large as possible while still being able to dock at standard space ports. Removable cargo bays allow the ship to carry any sized and shaped load imaginable, and its remarkably sturdy design makes load planning a breeze. Of course, the Leviathan's best features are also its greatest downfall in situations calling for speed and maneuverability. |
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Last modification on this page: 2012-06-24
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