Commodities & Planets |
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Commodities
All listed prices for a commodity apply when amount is 0.
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![Food Food](//static.pardus.at/img/std/res/food.png) |
![Energy Energy](//static.pardus.at/img/std/res/energy.png) |
![Water Water](//static.pardus.at/img/std/res/water.png) |
![Animal Embryos Animal Embryos](//static.pardus.at/img/std/res/animal_embryos.png) |
![Ore Ore](//static.pardus.at/img/std/res/ore.png) |
![Metal Metal](//static.pardus.at/img/std/res/metal.png) |
![Electronics Electronics](//static.pardus.at/img/std/res/electronics.png) |
![Robots Robots](//static.pardus.at/img/std/res/robots.png) |
![Heavy Plastics Heavy Plastics](//static.pardus.at/img/std/res/heavy-plastics.png) |
![Hand Weapons Hand Weapons](//static.pardus.at/img/std/res/hand-weapons.png) |
![Battleweapon Parts Battleweapon Parts](//static.pardus.at/img/std/res/battleweapon_parts.png) |
![Droid Modules Droid Modules](//static.pardus.at/img/std/res/droid_modules.png) |
Buy |
250 |
150 |
200 |
75 |
150 |
600 |
1,250 |
4,000 |
750 |
6,000 |
6,000 |
15K |
Sell |
200 |
120 |
160 |
60 |
120 |
480 |
1,000 |
3,200 |
600 |
4,800 |
4,800 |
12K |
Black Market Buy |
500 |
400 |
450 |
400 |
400 |
1,200 |
2,500 |
25K |
1,500 |
50K |
50K |
150K |
Black Market Sell |
10 |
5 |
10 |
5 |
5 |
25 |
50 |
160 |
30 |
240 |
240 |
600 |
Worker Bonus (in %) |
0* |
0* |
0* |
0 |
0.025 |
0.05 |
0.1 |
0.2 |
0.05 |
0.2 |
0.1 |
0.2 |
|
![Radioactive Cells Radioactive Cells](//static.pardus.at/img/std/res/radioactive_cells.png) |
![Medicines Medicines](//static.pardus.at/img/std/res/medicines.png) |
![Nebula Gas Nebula Gas](//static.pardus.at/img/std/res/nebula-gas.png) |
![Chemical Supplies Chemical Supplies](//static.pardus.at/img/std/res/chemical-supplies.png) |
![Gem Stones Gem Stones](//static.pardus.at/img/std/res/gem-stones.png) |
![Optical Components Optical Components](//static.pardus.at/img/std/res/optical_components.png) |
![Liquor Liquor](//static.pardus.at/img/std/res/liquor.png) |
![Hydrogen Fuel Hydrogen Fuel](//static.pardus.at/img/std/res/hydrogen-fuel.png) |
![Exotic Matter Exotic Matter](//static.pardus.at/img/std/res/exotic_matter.png) |
![Bio-waste Bio-waste](//static.pardus.at/img/std/res/biowaste.png) |
![Slaves Slaves](//static.pardus.at/img/std/res/slaves.png) |
![Drugs Drugs](//static.pardus.at/img/std/res/drugs.png) |
Buy |
375 |
1,000 |
150 |
250 |
250 |
300 |
1,000 |
100 |
500 |
30 |
3,125** |
- |
Sell |
300 |
800 |
120 |
200 |
200 |
240 |
800 |
80 |
400 |
24 |
2,500** |
- |
Black Market Buy |
1,500 |
2,000 |
400 |
500 |
500 |
600 |
2,000 |
200 |
1,000 |
1,000 |
5,000 |
30K |
Black Market Sell |
15 |
40 |
5 |
10 |
10 |
10 |
40 |
5 |
20 |
100 |
2,200*** |
13,5K |
Worker Bonus (in %) |
0 |
0.4 |
0.025 |
0.025 |
0* |
0.05 |
0.4 |
0 |
0.05 |
0 |
0 |
- |
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![Neural Tissue Neural Tissue](//static.pardus.at/img/std/res/neural_tissue.png) |
![Stim Chip Stim Chip](//static.pardus.at/img/std/res/stim_chip.png) |
![Capri Stim Capri Stim](//static.pardus.at/img/std/res/stim_chip_fed.png) |
![Crimson Stim Crimson Stim](//static.pardus.at/img/std/res/stim_chip_emp.png) |
![Amber Stim Amber Stim](//static.pardus.at/img/std/res/stim_chip_uni.png) |
![Nutrient Clods Nutrient Clods](//static.pardus.at/img/std/res/nutrient_clods.png) |
![Cybernetic X-993 Parts Cybernetic X-993 Parts](//static.pardus.at/img/std/res/cybernetic_x993_parts.png) |
![X-993 Repair Drone X-993 Repair-Drone](//static.pardus.at/img/std/res/x993_repairdrone.png) ![Neural Stimulator Neural Stimulator](//static.pardus.at/img/std/res/neural_stimulator.png) |
![Leech Baby Leech Baby](//static.pardus.at/img/std/res/leech_baby.png) |
![Exotic Crystal Exotic Crystal](//static.pardus.at/img/std/res/exotic_crystal.png) |
![Blue Sapphire Jewels Blue Sapphire Jewels](//static.pardus.at/img/std/res/jewels_fed.png) |
![Ruby Jewels Ruby Jewels](//static.pardus.at/img/std/res/jewels_emp.png) |
![Golden Beryl Jewels Golden Beryl Jewels](//static.pardus.at/img/std/res/jewels_uni.png) |
Buy |
150 |
3,000 |
4,200 |
4,200 |
4,200 |
750 |
- |
- |
- |
- |
- |
- |
- |
Sell |
120 |
2,400 |
3,360 |
3,360 |
3,360 |
600 |
- |
- |
- |
- |
- |
- |
- |
Black Market Buy |
10K |
500K |
700K |
700K |
700K |
5,000 |
60K |
- |
600K |
8M |
92K |
170K |
125K |
Black Market Sell |
60 |
300 |
420 |
420 |
420 |
30 |
1,000 |
- |
10K |
25K |
1,680 |
3,200 |
2,330 |
Worker Bonus (in %) |
0 |
0 |
0 |
0 |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
* take into account Planets / Bases
** only on Class D planets
*** on Class D planets: 300
Planets / Bases
All values apply to 1,000 workers. (E.g. a class M planet with 100,000 workers has 750 tons of energy upkeep.)
Worker increase per cycle (3 hours) is a random value between 1.2% and 2.4% plus above bonuses when upkeep is met. If upkeep is not met workers leave. When population is over 100,000, an overcrowding-effect takes place and growth will slow down with increasing population. In this case another factor, the cluster's daily determined
crime level, additionally increases worker emigration.
[MECH:Planets & Starbases]
For very big planets and starbases, the number of workers may decrease even if all upkeep is provided.
| ![Starbase Starbase](//static.pardus.at/img/std/foregrounds/starbase_f0_s3.png) Starbase (not player-owned) | ![Class M Planet Class M Planet](//static.pardus.at/img/std/foregrounds/planet_m.png) Class M | ![Class A Planet Class A Planet](//static.pardus.at/img/std/foregrounds/planet_a.png) Class A | ![Class D Planet Class D Planet](//static.pardus.at/img/std/foregrounds/planet_d.png) Class D | ![Class I Planet Class I Planet](//static.pardus.at/img/std/foregrounds/planet_i.png) Class I | ![Class G Planet Class G Planet](//static.pardus.at/img/std/foregrounds/planet_g.png) Class G | ![Class R Planet Class R Planet](//static.pardus.at/img/std/foregrounds/planet_r.png) Class R |
Upkeep |
:2.5
:1.75 |
:7.5 |
:12.5 |
:2.5 :0.5 |
:7.5 |
:1.5 :2.5 |
:2.5 :2
:4 |
Production |
:2.75 :1.25 Sec.*:1 |
:3.5
:4 |
:10
:10 |
:0.15 |
:8 :0.1 |
:5 :0.5
:0.75 |
:1.5 :0.5
:1 :0.1 |
Minimum Workers |
500 |
750 |
1,250 |
750 |
750 |
750 |
750 |
* Secondary: The resource of the field on which the starbase is situated (Energy, Fuel, or Nebula Gas)
Player Starbases
Depending on the field type the trade post was built on, the starbase will have the following upkeep and production values:
![Trade Outpost](//static.pardus.at/img/std/foregrounds/trade_outpost.png) | → |
| ![Starbase](//static.pardus.at/img/std/foregrounds/starbase_p0_s3.png) Player Starbase on Energy | ![Starbase](//static.pardus.at/img/std/foregrounds/starbase_p0_s3.png) Player Starbase on Space | ![Starbase](//static.pardus.at/img/std/foregrounds/starbase_p0_s3.png) Player Starbase on Nebula |
Upkeep |
:3
:2 |
:3
:2 |
:3
:2 |
Production |
:5.25 :1 |
:4 :1 :1.25 |
:4 :1 :1.25 |
Minimum Workers |
500 | 500 | 500 |
Consumption and production of commodities occurs on the same cycle time as NPC starbases, every 3 hours.