|
www.pardus.at

|
|
| Search the Pardus Manual: |
| |
Special Events |
 |
|
This section lists all special event types. For the game mechanics of special events see [MECH:GNN & Special Events].
| Event | Epidemic | Baby Boom |
| Scope (spatial) | Planet (random from Top 25) | Planet (random from Top 25-40) |
| Scope (temporal) | 6 - 9 days | 6 - 9 days |
| Restrictions | Only possible on planets where no epidemic or baby boom active | Only possible on planets where no epidemic, baby boom, or asteroid event active |
| Effects | - Additional daily loss of population unless medicine upkeep is provided; if provided only small additional loss
- Black market shortage of medicines in cluster
| - Additional daily increase of population in case medicine upkeep is provided; if not provided only small additional increase
- Black market shortage of medicines in cluster
|
| Event | Space Flux | Magnetic Storm |
| Scope (spatial) | Cluster (random from all) | Cluster (random from all) |
| Scope (temporal) | 6 - 9 days | 6 - 9 days |
| Restrictions | Only possible in clusters where no space flux, magnetic storm, pulsar flares, or time flux active | Only possible in clusters where no space flux, magnetic storm, pulsar flares, or time flux active |
| Effects | | - All player-ships appear as cloaked
|
| Event | Pulsar Flares | Time Flux |
| Scope (spatial) | Cluster (random from all) | Cluster (random from all) |
| Scope (temporal) | 2 - 7 days | 1 - 8 days |
| Restrictions | Only possible in clusters where no space flux, magnetic storm, pulsar flares, or time flux active | Only possible in clusters where no space flux, magnetic storm, pulsar flares, or time flux active |
| Effects | - 25% armor loss every hour (rounded down), including docked ships
| - +120 APs regenerating every hour
|
| Event | Wormhole Storm | Wormhole Stasis |
| Scope (spatial) | Cluster (random from all) | Cluster (random from all) |
| Scope (temporal) | 6 - 9 days | 6 - 9 days |
| Restrictions | Only possible in clusters where no wormhole storm or wormhole stasis active | Only possible in clusters where no wormhole storm or wormhole stasis active |
| Effects | - Probability for receiving hull damage when jumping through wormholes or x-holes significantly increased
| - Probability for receiving hull damage when jumping through wormholes or x-holes significantly decreased
|
| Event | Asteroid Impact | Sectorbloom |
| Scope (spatial) | Planet (random from Top 30 of Class M, I, and A planets) | Sector (random from all) |
| Scope (temporal) | 6 - 9 days (fixed) | 3 - 5 days |
| Restrictions | Only possible on planets where no baby boom active, planets need to have a high enough population, only one asteroid event possible at a time | Only possible in sectors where no sector bloom active |
| Effects | - Planet needs to naturally consume 40000 tons of energy, 350 tons of electronics, 250 tons of radioactive cells, 500 tons of optical components within the given timeframe, for building a tractor array to divert the asteroid
- If this fails, an asteroid impact happens, resulting in a substantial population loss
- Black market shortages of the needed commodities in cluster
| - Highly increased regeneration of field resources
|
| Event | Diplomatic Improvement | Diplomatic Decline |
| Scope (spatial) | Two factions (random from all) | Two factions (random from all) |
| Scope (temporal) | 3 - 4 days | 3 - 4 days |
| Restrictions | Only possible between factions which have faction commands and are not at war with each other, and have no good relationship with the other faction | Only possible between factions which have faction commands and are not at war with each other and have not been for at least 4 weeks |
| Effects | - Additional daily improvement of faction relations by 10 points
| - Additional daily decline of faction relations by 10 points
|
| Event | Meteor Shower | Wormhole monsters |
| Scope (spatial) | Sector (random from all) | Cluster (random from all neutral ones and Pardus clusters) |
| Scope (temporal) | 4 - 10 days (fixed) | 2 - 4 days |
| Restrictions | Only possible in sectors where no meteor shower active, two times as likely as other special events | Only possible in clusters where no wormhole monsters event active |
| Effects | - Hourly deterioration of player-building conditions (on average ~0.3 points per hour, with a high variation between different buildings)
| - Wormhole monsters, indistinguishable from wormholes, spawn around wormholes
|
| Event | Exocrabs | Exotic Crystal Generation |
| Scope (spatial) | Sector (random from all with exotic matter sources) | Sector (random from all with exotic matter sources) |
| Scope (temporal) | 8 - 13 days | 4 - 5 days |
| Restrictions | Only one exocrabs event possible at a time, only possible in sectors where no exotic suspension or cataclysm event active | This event takes place once every 3 to 7 weeks |
| Effects | | |
| Event | Exotic Suspension | Exotic Cataclysm |
| Scope (spatial) | Exotic matter source (random from all ones) | Exotic matter source (random from all ones) |
| Scope (temporal) | 6 - 14 days | 6 - 14 days |
| Restrictions | Only possible in sectors where no exocrabs or exotic cataclysm event active | Only possible in sectors where no exocrabs or exotic suspension event active |
| Effects | - No exotic matter regeneration
| - Exotic matter regeneration doubled
|
Last modification on this page: 2010-05-02
|