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Reputation

Deutsch

Miscellaneous

Action

Consequence

Explanation

Dailyrep = ceil(rep*0.98)If reputation is >49 or <0, it will converge towards zero. The farther away from zero, the faster. Affects all factions.
Daily
(only for members of faction-aligned alliances)
rep += 6Affects respective faction.
Daily
(only for members of the Esteemed Pilots Syndicate)
rep += 10Affects all factions.
Daily
(only for members of The Shadow Syndicate)
rep -= 15Affects all factions.
Daily
(only for members of warring factions)
if rep>0: rep = ceil(rep*0.9) - 40
else: rep -= 40;
Affects reputation of respective warring faction.
Reputation falls below -200Kick from respective faction.
Being noticed in a telerobberyrep -= 15Affects faction which victim is member of.
Successful EPS contraband scan resulting in faction bountyrep += 5Affects all factions of reporter.
Maintaining Slave Camp on any territory, dailyrep -= 15Affects all factions.
Maintaining Drug Station/Dark Dome on any territory, dailyrep -= 25Affects all factions.
Maintaining Slave Camp on faction territory, dailyrep -= 15Affects faction where Slave Camp is built.
Maintaining Drug Station/Dark Dome on faction territory, dailyrep -= 25Affects faction where Drug Station/Dark Dome is built.
Killing NPC Inexp. Piraterep += 1Affects all factions.
Killing NPC Exp. Piraterep += 3Affects all factions.
Killing NPC Slave Traderrep += 5Affects all factions.
Killing NPC Lone Smugglerrep += 5Affects all factions.
Killing NPC Escorted Smugglerrep += 20Affects all factions.
Killing NPC Famous Piraterep += 36Affects all factions.
Accomplishing faction short-term missionrep += 5Affects respective faction.
Accomplishing faction long-term missionrep += 60Affects respective faction.
Accomplishing neutral short-term missionrep += 1Affects all factions.
Accomplishing TSS long-term missionrep -= 12Affects all factions.
Any attacks on neutral targets or between alliances that are in a private conflictnothing


Ship to Ship Combat
Consequences to Attacker
(Red: Loss, Green: Gain)

Action \ Target's
\     Rank
[1,2)[2,3)[3,4)[4,5)[5,6)[6,7)[7,8)[8,9)[9,10)[10,11)[11,12)[12,13)[13,14)[14,15)

B1Faction 1 - Rank
0.030.030.030.030.030.030.030.030.030.030.030.030.030.03
Faction 1 - Reputation
636365697587100115138170210250300400

B2Faction 1 - Rank
0.0050.0050.0050.0050.0050.0050.0050.0050.0050.0050.0050.0050.0050.005
Faction 1 - Reputation**
16161718192225293543536375100

C1Faction 1 - Reputation
1313131415182023283442506080
Faction 2 - Reputation
636365697587100115138170210250300400

C2Faction 1 - Reputation**
444445567911131520
Faction 2 - Reputation**
16161718192225293543536375100

D1Faction 2 - Reputation
636365697587100115138170210250300400

D2Faction 2 - Reputation**
16161718192225293543536375100

E1Faction 1 - Reputation
01618314350586985105125150200
Faction 2 - Reputation
636365697587100115138170210250300400

E2Faction 2 - Reputation**
1313131415182023283442506080

F1Faction 1 - Rank*
0000.0020.0060.0130.0200.0240.0270.0270.0280.0290.0300.040
Faction 1 - Reputation
0192747647587104128158188225300
Faction 2 - Reputation
636365697587100115138170210250300400

F2Faction 2 - Reputation**
889910111315182227323850


* Due to anti-abuse reasons, the gain of faction rank is discounted exponentially for kills between the same players in the same war. If player A has killed player B already n times in the same war, his faction rank gain at the n+1st kill will be frgain / (2^n), where frgain is the value listed in this table.
** Due to anti-abuse reasons, the loss of faction reputation is discounted exponentially for ship-raids between the same players in the same interval of 48 hours. If player A has raided player B's ship already n times within 48 hours, his faction reputation loss at the n+1st ship-raid will be frloss / (2^n), where frloss is the value listed in this table.

RelationshipAction
B1anyFaction1 destroys faction1 ship
B2anyFaction1 raids faction1 ship
C1Good RelationshipFaction1 destroys faction2 ship
C2Good RelationshipFaction1 raids faction2 ship
D1any
- or -
Neutral
Neutral destroys faction2 ship
- or -
Faction1 destroys faction2 ship
D2any
- or -
Neutral
Neutral raids faction2 ship
- or -
Faction1 raids faction2 ship
E1TensionsFaction1 destroys faction2 ship
E2TensionsFaction1 raids faction2 ship
F1WarFaction1 destroys faction2 ship
F2WarFaction1 raids faction2 ship


Ship to Building Combat

Action

Consequence to Attacker

Faction1 ship destroys faction1 legal building
(per destroy-round)
fac1rep -= 5
fac1rank -= 0.001
Faction1 raids faction1 legal building
(per raid-round)
fac1rep -= 20*
fac1rank -= 0.004
Faction1 ship destroys faction2 legal building while Good Relationship
(per destroy-round)
fac2rep -= 5
fac1rep -= 1
Faction1 ship raids faction2 legal building while Good Relationship
(per raid-round)
fac2rep -= 20*
fac1rep -= 4*
Neutral ship destroys faction2 legal building
- or -
Faction1 ship destroys faction2 legal building while Neutral or Tensions
(per destroy-round)
fac2rep -= 5
Neutral ship raids faction2 legal building
- or -
Faction1 ship raids faction2 legal building while Neutral or Tensions
(per raid-round)
fac2rep -= 20*
Faction1 ship destroys faction2 legal building while War
(per destroy-round)
fac2rep -= 5
fac1rep += 1
Faction1 ship raids faction2 legal building while War
(per raid-round)
fac2rep -= 20*
fac1rep += 4

* Due to anti-abuse reasons, the loss of faction reputation is discounted exponentially for building-raids between the same players in the same interval of 48 hours. If player A has raided player B's building already n times within 48 hours, his faction reputation loss at the n+1st building-raid will be frloss * ((3/4)^n), where frloss is the value listed in this table.

Starbase Combat

Action

Consequence to Attacker

Attacker destroys starbase building
(per destroy-round)
same as in building combat
Faction1 attacker captures faction1 starbasefac1rep -= 500
fac1rank -= 0.05
Faction1 attacker destroys faction1 starbasefac1rep -= 5000
fac1rank -= 0.5
Faction1 attacker captures faction2 starbase while Good Relationshipfac1rep -= 100
fac2rep -= 500
Faction1 attacker destroys faction2 starbase while Good Relationshipfac1rep -= 1000
fac2rep -= 5000
Faction1 attacker captures faction2 starbase while Neutral or Tensionsfac2rep -= 500
Faction1 attacker destroys faction2 starbase while Neutral or Tensionsfac2rep -= 5000
Faction1 attacker captures faction2 starbase while Warfac1rep += 100
fac2rep -= 500
Faction1 attacker destroys faction2 starbase while Warfac1rank += 0.1*
fac1rep += 1000

fac2rep -= 5000

* Due to anti-abuse reasons, the gain of faction rank is discounted exponentially for sb destructions between the same players in the same war. If player A has destroyed player B's SB already n times in the same war, his faction rank gain at the n+1st SB destruction will be frgain / (2^n), where frgain is the value listed in this table.




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Last modification on this page: 2009-06-17

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