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General Gameplay & Terms

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Game Category

Pardus can be categorized as a Massive Multiplayer Online Browser Game (MMOBG), a subcategory of a Massive Multiplayer Online Game (MMOG). This means that thousands of people from all over the world are playing together in the same fictional universe at the same time over the internet.
Because Pardus is also about roleplaying, it is a subcategory of a Massive Multiplayer Online Roleplaying Game (MMORPG) too. Since "MMOBRPG" would be a bit too complicated, we left the "RP" out.

Client

Many MMOGs, like World of Warcraft, need you to download and install a program on your computer, the client. If you want to play such a game, you need to start the client on your computer, and it will connect to a server on the internet.
Pardus is different, as the only "client" you will ever need is an internet browser. You will need absolutely no downloads, plug-ins like Java or Flash, or any other extensions or additional software. A simple internet browser is sufficient, which makes playing Pardus ideal when you are bored at work or school. Of course Pardus can also be enjoyed at home - and we certainly do not want to encourage you to play on other people's expenses! ;)

Action Points

Because there is no client, the online Pardus servers have to perform most calculations while you are playing. Therefore, gameplay has to be limited. But don't worry, this blends perfectly together with the gaming philosophy of Pardus:
In Pardus there exist so-called Action Points (APs). Every action you perform in the game, from movement to trade and combat, uses up APs. Your APs will slowly refresh over the day; you receive 24 every 6 minutes, or 5760 per day, up to a maximum of 5000. Two five-minute logins per day will be theoretically enough to advance your character at maximum efficiency. However, you will soon find out that Pardus has a lot more to offer, and most of our players spend a lot more than ten minutes per day. Some of the experienced players sometimes even manage to be online for several hours a day, while spending their time on actual gaming!

Starting and Ending your Game Session

To log into the game and start your session, simply go to the login page and enter your account information (email address or account number) and password.
To end the game, press Logout. To be protected from any kind of ingame attacks or robbery, you should however consider docking your ship before doing so. [MECH:Protection & Docking]

General MMOG Terms

The following is a description of general MMOG-related terms which can also be found in Pardus:
  • Character
    The character is the pilot you are (role-)playing inside the game. There is no limitation to your fantasy how your career in Pardus should look like - be it peaceful trader or vicious pirate. When you play and talk inside the game about ingame happenings, this is called acting in character (IC). The opposite, out of character (OOC), is when you talk about the game or about things that have nothing to do with the game. Please be aware that this distinction is important when chatting with others or posting in the forums. Inside Pardus you should always act IC except when it is clear to act otherwise (e.g. in places marked as OOC).

  • Experience Points (Exp, XP)
    Almost every executive action you perform, such as killing opponents or mining raw materials, will advance your character by giving you experience points. Certain actions in the game have Exp limitations, e.g. constructing buildings or creating an alliance. [REF:Skill & Experience]

  • Credits (Cr)
    Credits are the currency in the Pardus Universe. Everything that costs money, such as ships or ship equipment, can be purchased with credits. There are different ways of earning credits, e.g. fulfilling missions or trading.

  • Skills
    Skills represent a character's learned abilities in numerous predefined areas, such as asteroid mining or engineering. [MECH:Basic Skills]

  • Non-Player Characters (NPCs)
    NPCs, or sometimes mobile objects (MOBs), refers to characters in the game which are not controlled by a player, e.g. Space Maggots or characters offering missions in the bulletin boards. [MECH:NPCs]




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Last modification on this page: 2008-03-07

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